Animating
in TA Facial Animation
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- Load the Base scene we
created in the previous section to give us a starting-point that has
all of our set-up completed for us.
- File | Select
Audio File lets us browse to choose: Audio/WelcomeToFacialAnimation.wav.
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Play
Video
(36.3MB)
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- NOTE: By
Selecting an audio file, TAFA automatically sets our scene's length.
We can manually set the length of our scene under File | Specify
Project Length.
- NOTE:
We can change our FPS (Frames-Per-Second) setting
at any time during our work in the Audio Control Panel window.
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- Add a Track
to our X-Sheet that will hold our Dialogue
Keyframes by clicking on the New Track icon
in the Morph File window.
- Scrub
through your audio track by clicking-and-dragging on the
Audio Waveform Track in the X-Sheet
to hear each frame's audio played as fast or slow as you move your
mouse.
- Drag-and-Drop
Dialogue Icons from your Morph File's
"Dialogue" Group onto your Dialogue Track
to create Keyframes!
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- NOTE: TAFA
fully supports Cutting/Copying and
Pasting of Keyframes. Select a range of frames by
dragging over unselected frames in the X-Sheet and
press <ctrl- X/C/V> (respectively) or right-click on the Track
for more options!
- NOTE:
Dragging a selection of frames will Slide
the selection up or down
on the X-Sheet!
- NOTE:
All this can be done in real-time, even
while the animation is playing!
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- To adjust a Dialogue
Keyframe's Strength, and how
that strength is applied to the left and right halves of your model,
<ctrl>click on a Dialogue Keyframe to open
the Adjustment Window where you can use the T-Bar
to modify your Key Strengths in real-time,
even while the animation is playing!
- Click on the New
Track icon in the Facial Palette
Window to add a new Track to your X-Sheet
that will hold animation data for your currently chosen Facial
Palette.
- Click the Record
Button on the Audio Control window, (or
press the <X> key,) and TAFA gives you a three-second Pre-Roll
as you move your mouse into the Capture Area of the
Main Window.
- Facial Animation Records
your mouse-movements as you Puppeteer animation from
your current Facial Palette onto your pre-existing
animation, (playing-out the pre-existing animation at the Record
Speed set in your Audio Control window)!
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- NOTE: TAFA
lets you have a virtually unlimited number of Tracks,
(limited only by your system's memory,) and with groundbreaking advances
in animation technology, plays hundreds of Tracks
as quickly as it plays a handful! So add as many Tracks
as you need to make your facial animation perfect!
- NOTE:
If you need to re-record a specific area of your Puppeteered
Tracks, select the desired range and activate Punch-
In/Out on the Audio Control window!
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You can modify a Puppeteered, Quad Key
by <ctrl>clicking on the Puppeteered Keyframe.
This opens an Adjustment Window in which you see a
small representation of the Capture Area, complete
with "cross-hairs!"
You can use this technique
on empty frames within a Puppeteer Track to Keyframe
Quad Keys for ultra-fast, ultra-high-precision
animation!
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- NOTE:
Individual Tracks can be De/Activated through their
right-click menus. This is a huge help
when evaluating an animation for final perfection!
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- File | Create
Motion Designer File to "mix-down" your animation
into an .MDD file for use in the next step: applying
Facial Animation to your full character animation!
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