TAFA animation in LightWave®
using .MDD (Motion Designer)
- In order for LightWave to know exactly where Mr. Cool's Models,
Textures and Scene Files are located, be sure LightWave's Content
Directory is set to your TAFA Content Directory.
(In LightWave : Edit |Set Content Directory...)
- Load: Scenes/WelcomeToFacialAnimation_MDD.lws
- NOTE: I've found that the best, full-character
animation comes from making sure that the Character can convincingly
convey his line of dialogue without facial animation
first, before doing any kind of facial work! Then,
when you do incorporate your facial animation, the character's
performance becomes greater than what
you would likely have achieved if you had worked your scene with
facial animation right from the start.
- Select Mr. Cool's head
Object, (MrCool_Body'sHead_MDD) and click on the
Properties button to open the Object Properties
window for that Object.
- Under the Geometry
Tab of the Object Properties window
for Mr. Cool's head, set
the Subdivision Order to Last,
(or After Motion, if you are using Worley
Labs' FPrime for Real-Time, Progressive
- Under the Deform
Tab, click on Add Displacement
and select MD_Plug from the list.
- Double-click on "MD_Plug
<>" once it has been added to your Displacement
List to open its Properties window.
- Click on the triangle
to the right of the MDD Filename input and browse
for the .MDD you created from the last step. (If
you are exploring the Demo Version of TAFA, you'll find the .MDD
we created for you in: FA_Scenes/Output/WelcomeToFacialAnimation.mdd.)
- Set Key-Move
to ON, leaving everything else at their
default settings. (If Key-Move is set to OFF,
then the head object won't be affected by the Character's Bones.)
- Click OK
to close the MD_Plug Properties window, and then
close the Object Properties window for Mr. Cool's
through your scene, (or build a LightWave Preview,) and you'll see
that the animation we created in TAFA is perfectly applied to Mr.
Cool's head as he delivers his lines!
as easy as that!