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TAFA's Morph Remapper opens when you Select a model that's Morph Names don't match-up with those actively being used in your fa_scene. On the left half of the Morph Remapper window, you'll see the Morph Name(s) in question, and on the right, you are able to choose from a list of all available Morphs in the incoming model. (You can also choose to Discard the animation data for the Morph in question.) This allows for the greatest flexibility in model revision during Production, and easy migration of assets from one Production to another.
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