TAFA animation in LightWave®
using Morph Mixer
- Load: Scenes/WelcomeToFacialAnimation_MMixer.lws
- Select Mr.
Cool's head Object, (MrCool_Body'sHead_MMixer)
and click on the Properties button to
open the Object Properties window for
- Under the
Deform Tab of the Object Properties
window for Mr. Cool's head, click on Add Displacement
and select Morph Mixer from
on "Morph Mixer (61 endomorphs)"
once it has been added to the Displacement List
to open its Properties window.
you are using LightWave 8 or higher:
In the Morph Mixer window, click on "MrCool_Body'sHead_MMixer"
which represents the top level of the Groups within
Mr. Cool's head Object, then choose Options
| Load Endomorph Mix.
you are using LightWave 7.x:
Click on Load at the bottom of the
Morph Mixer window.
Morph Mixer in LightWave  applies loaded data only
to the selected Group or Morph when you
Load Endomorph Mix.
- Browse to
where you've saved your Morph Mixer animation
data from TAFA, or select the appropriate *MMixer?.txt
file from FA_Scenes/Output appropriate
for your version of LightWave. (Morph Mixer file format
changed between LightWave versions 7 & 8.)
- Close the
Morph Mixer and Object Properties
windows, Scrub through your
scene, (or build a LightWave Preview,) and you'll see
that the animation we created in TAFA is perfectly applied
to Mr. Cool's head as he delivers his lines!
as easy as that!
One benefit Morph Mixer files have over
.MDD files is file size. The Morph
Mixer file for "Welcome To Facial Animation"
is only 76KB, while the .MDD file is