Applying
TAFA animation in LightWave®
using Morph Mixer
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- Load: Scenes/WelcomeToFacialAnimation_MMixer.lws
into LightWave.
- Select Mr.
Cool's head Object, (MrCool_Body'sHead_MMixer)
and click on the Properties button to
open the Object Properties window for
that Object.
- Under the
Deform Tab of the Object Properties
window for Mr. Cool's head, click on Add Displacement
and select Morph Mixer from
the list.
- Double-Click
on "Morph Mixer (61 endomorphs)"
once it has been added to the Displacement List
to open its Properties window.
- If
you are using LightWave 8 or higher:
In the Morph Mixer window, click on "MrCool_Body'sHead_MMixer"
which represents the top level of the Groups within
Mr. Cool's head Object, then choose Options
| Load Endomorph Mix.
- If
you are using LightWave 7.x:
Click on Load at the bottom of the
Morph Mixer window.
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Play
Video
(7.8MB)
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- NOTE:
Morph Mixer in LightWave [8] applies loaded data only
to the selected Group or Morph when you
Load Endomorph Mix.
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- Browse to
where you've saved your Morph Mixer animation
data from TAFA, or select the appropriate *MMixer?.txt
file from FA_Scenes/Output appropriate
for your version of LightWave. (Morph Mixer file format
changed between LightWave versions 7 & 8.)
- Close the
Morph Mixer and Object Properties
windows, Scrub through your
scene, (or build a LightWave Preview,) and you'll see
that the animation we created in TAFA is perfectly applied
to Mr. Cool's head as he delivers his lines!
It's
as easy as that!
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- NOTE:
One benefit Morph Mixer files have over
.MDD files is file size. The Morph
Mixer file for "Welcome To Facial Animation"
is only 76KB, while the .MDD file is
636KB.
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