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Whenever you see the "RL" Logo, you know that Artwork was created using the Reflected Light Technique!

The Reflected Light Technique blends Sculpture, Painting, and Photography...


  Reflected Light Artworks have at their core, a Sculpture, modeled entirely inside a computer.  

 

  Fur is "grown" on the Sculptures by complex mathematics that pull their Coloring from
Intricate Paintings that cover every millimeter of the Sculpture's "Skin."
 

 

 

"Sets" are also Sculpted, and the Characters are Posed, (Animated,) as detailed in Lightwave 3D, Character Animation.

Light behaves in these "Virtual Worlds" just as it does in the "Real World." Lights must be hung on the Set, and the Camera positioned, setting "F-Stop," "Focal-Length" and "Aperture Height," exactly like Photography in the "Real World!"

 

 

  The result is an image that can either be "otherworldly" or startlingly "Realistic." (This is not a Photograph of a Wolf -- to prove the "believability" of Reflected Light Images, the Wolf in this picture has been given the tail of a Great Pyrenees!)  

But Reflected Light doesn't end there...

 

 

Ascension is a work-in-progress to prove another avenue for the Reflected Light Technique.

The above image is not real! The Sculpture you see exists only as a computer Model at the moment. However, using Stereoliothography, (a tool that has been in use in the Industrial Design Industries for years,) a Resin Mold can be Rapid Prototyped, serving as a base for the Lost Wax, Bronze Casting process!

Using the Reflected Light Technique, Sculptural works, from "chess-board" to Monumental scales can be quickly, and accurately created! Images like the one you see above can be sent to the Foundries, showing the approved look of the finished work from all angles, completely eliminating mistakes caused by miscommunication between Artist and Foundry!

(Learn more about this exciting new Art Form in Issue thirty-two of Keyframe Magazine!)

 

© 2002-2003 Timothy Albee Fine Art